
My Story
My journey began with a paintbrush. At seven, I started formal art training, drawing inspiration from various masters and styles. At thirteen, I discovered film, transforming my ideas into scripts, animations, storyboards, and concept designs. In high school, I wrote and directed documentaries and short films, learning editing and filmmaking, my works were showcased publicly, earning praise and bringing me happiness.
In addition to studying film courses, I developed a strong interest in games and interactive media. I learned 3D tools like Maya, Unity, Blender, and Unreal Engine, alongside skills in C# programming, modeling, lighting, and rendering. I integrated the visual language of film and the aesthetic foundations of painting into 3D environment design, character modeling, and level design.
The rapid development of AI over recent years have captured my attention, prompting me to study and test AI tools in content generation, AIGC, AI modeling, virtual filmmaking, and image production. These cutting-edge technologies not only enhanced my efficiency but also accelerated the evolution of my creative tools and ideas. I realized that technology is not only a core driver of productivity but also the catalyst for creativity, artistic expression, and aesthetic innovation.
My experiences in art, filmmaking, gaming, and technology have broadened my perspective. With ongoing advancements in technology and computing power, I believe games will break the boundaries between narrative and interactive media.
Contact
I'm always looking for new and exciting opportunities. Let's connect.
909-667-9699
WORK EXPERIENCES/PROJECTS
February 2024 – March 2024
Video Editor Intern, Beijing TV Station, Beijing, China
Edited videos of various artistic events held by the company using Premiere and subsequently broadcast them on the company website.
September 2023-January 2024
Video Editor Intern, WordTheatre, Los Angeles, CA
Edited videos of various artistic events held by the company using Premiere and subsequently broadcast them on the company website.
August 2021 – September 2021
Video Editor Intern, Beijing TV Station, Beijing, China
Edited the trailer for a TV comedy using Adobe Premiere Pro, and it was ultimately broadcast on Beijing TV Station.
September 2021-October 2021
Interactive Media “Time Sign”, Beijing, China
Designed the scene lighting for 3D projects using Maya and edited the final film with Adobe Premiere Pro. This project will be publicly exhibited in the National Art Museum of China in the August 2024.
March 2023 – June 2023
CG Rendering “The Graveyard”, Los Angeles, CA
Designed the lighting and objects in the scene by using Unreal 5. It discusses the creative boss fight scene in my mind.
May 2023 - June 2023
Game “Got 100!!”, Los Angeles, CA
A game designed by using Unity and published on HTML platform, focusing on intricate level design.
November 2021-December 2021
Short Film “The Killer”, Director, Beijing, China
Directed my crew and used cell phone to shoot a film that utilizes the first-person perspective.
May 2022
Feature Film <Nest>, Set Dresser, Los Angeles, CA
Collaborated with other art designers in person to create the scene settings for the short film <Nest>.
October 2022
Music MV <You are Enough>, Set Dresser, Los Angeles, CA
Collaborated with other art designers in person to complete the scene settings for the short music film <You are Enough>.
May 2018 – August 2018
Documentary “Qingchuan’s Agepass”, Director, Editor, Producer, Sichuan, China
Organized other crew members to film this project, which was presented in both Beijing and Sichuan to commemorate the 10th anniversary of the Wenchuan Earthquake.