3D Works
My 3D portfolio primarily showcases my skills in using Maya for modeling and rendering. With these skills, I can bring my imagination to life by creating realistic and expressive 3D scenes and characters.
My portfolio includes a diverse range of models, from characters and robots to household items.
When designing and creating 3D models, I place a strong emphasis on emotional expression through intricate details, giving each model its own unique personality and story. Along with my expertise in modeling and rendering, I also excel in using cinematic techniques to present my 3D work, providing audiences with a rich visual experience. I believe that the visuals should convey the story.
In addition, I am currently learning how to use game engines and related programming techniques, such as UE5 and Unity, to create my own 3D games. As I continue to master these skills, I plan to update my portfolio with more diverse works, including game scenes and demos.
GENICHIRO ASHINA(2022)
CG Rendering
This 3D character model was created and rendered using Maya, and it depicts Genichiro Ashina from the video game Sekiro: Shadows Die Twice. Genichiro is a general who, in his quest to defend his country, has strayed from the path.
PREVIEW
SHINOBI PROSTHETIC (2022)
CG Rendering
This 3D asset was created and rendered using Maya, and it is Shinobi Prosthetic of Wolf: the protagonist of video game Sekiro: Shadows Die Twice.
PREVIEW
SONY CANERA (2022)
CG Rendering
This 3D asset was created and rendered using Maya, and it is my camera.
PREVIEW
THE GRAVEYARD
(2023)
CG Rendering
Inspired by the cemetery, a game scene design by using the UE5 engine.
PREVIEW
MR. ROBOT (2022)
CG Rendering
IN THE MOOD OF LIGHT (2022)
CG Rendering